Parabola I  Parabola reflects its surrounding environment, distilling and unweaving ambient light rays into spectral colours, while inverting and distorting the image it creates. Parabola is a portal that warps light and the viewer's perception, and seemingly creates a digital filter on the real world.   Parabola plays with the space around it, casting certain wavelengths and doubling them back upon themselves, unfolding more and more colours from the spectrum with each reflection. Colours are created on a physical, mechanical level, rather than through pigments. It automatically generates cascading iterations of colour and imagery of the space around it.   Materials: Optical glass, parabolic reflector Photographer: Devin Lund Production: Inkblot Media / Sarah Keenlyside Editing: Crook Studios
       
     
  Terminus  Terminus suspends and captures light in its final moments of existence.   Taken in an apparatus designed by the artist, these images record suspended “volumes” of light, originating from artificial sources, mediated through optical filters, and diffused into a layered device made from steel and glass.  As light is cast on to the device, rays coax their way through the individual atoms in the glass, diffusing into each successive layer. These strata unweave light rays, diffusing and revealing their dimensions, giving them a sense of volume and weight.   Influenced by the intromission theory of optics by Epicurus, whereby objects unwrap layers (or simulacra) of themselves which transmit to the eye, Terminus unravels and arranges layers of form in light. Slowed down by the frenetic motion of electrons and dissipating into oblivion, Terminus captures the last moments of glimmers of light as they scatter to nothingness.  Materials: Light, optical glasses, steel   
       
     
  Anaglyph    Anaglyph is a collection of artifacts that subvert the viewers expectation, and play with natural physical phenomenon to create layered, stereographic imagery. Anaglyph functions as an analogue filter, distorting the subject through manipulation of wavelengths rather than digital information.   This series is comprised of mirrors and reflective surfaces that cast individual spectral colours, creating shifting patterns that blur the line between subject and object, viewer and environment, and physics and visual perception.   Materials: Optical Glass, ebonized wood, blackened steel.   Photographer: Devin Lund Production: Inkblot Media / Sarah Keenlyside Editing: Crook Studios  Model: Zain Burgess
       
     
  Diffusion Series   JSM is interested in the manner in which light passes through matter, and how objects can be made to respond to the fall of light. Designing a proprietary surface to “trap” reflections of light, the artist sought to give light a sense of volume and dimension.   This apparatus would effectively absorb and diffuse light into masses, shaped by assemblages of translucent gestalt forms. Cast through multiple layers, volumetric reflections emerge, creating analogue holograms, suspended in the device.   Materials: Acrylic, Optical glass, steel frame   
       
     
  Light   Iterating a practice around the fall of light, the artist began research into early Newtonian optics, and the indivisibility of the visual spectrum.  Carving at white light through simple geometry and refractive indices of different materials, the artist creates simple arrangements of prisms which produce highly complex, layered patterning. These arrangements also produce colour on a mechanical level, reducing white light into its spectrum, and further dividing and casting individual wavelengths into formalist patterns.  Materials: Acrylic prisms, paper, glass, artificial and natural light